For those of you who are unfamiliar with HDR, or haven't read the first article in this series, check out [link] to get brought up to speed.
To start with, the first HDR display is being made by Brightside Technologies, for more info on that check out [link]
Most of the tutorial/article links in this edition are focused on tone mapping. Tone mapping is a term for compressing the data in images to make them display better on low contrast screens/in print. While tone-mapping can be used on non-HDR images, the two usually go hand in hand.
Articles:
[link]
[link] (pdf)
[link]
[link] (not about tone-mapping/HDR exactly, but a lot of the science discussed applies)
[link]
Tutorials (seperated by program used):
Photomatix:
[link]
[link]
[link]
HDRshop:
[link]
easyHDR:
[link]
Artizen HDR:
[link]
Features:
~nyy
:thumb34617729: :thumb33569029:
~petemc

=sullivan1985
:thumb38811233:

Other HDR features on DA:
[link]
[link]
If you've got any comments/suggestions for the next O.M.G.W.T.F.H.D.R.B.B.Q. , feel free to note ~The-Egg
-your friendly neighborhood egg








isnt hdr hat style of PS-ing that gives images ridiculous depth of field and/or that beer-goggly magical haze?
man i cant imagine trying to game or surf the net if there was that haze all over. My eyeballs might expolde
[link] has a basic definition of how it works on the photography end. essentially our eyes can see a far higher contrast ratio (50000:1) than normal monitors can support (500-1500:1). there's a good article about contrast ratio here: [link]
When people want an HDR image to display on a normal monitor, many of them use a technique called tone mapping to compress the shadows/highlights. that's what causes the effect you're talking about
HDR is already in use in gaming, Oblivion for example made great use of it to create more natural looking lighting. there's a good article about it here: [link]
hope that helps
thank you muchly
<3